![]() ![]() Maximum distance bullets/projectiles travel before disappearing.Īmount that gravity should influence each bullet/projectile. Setting this to a very high value like 20000 simulates raycasting weapons like laser guns. Speed that bullets/projectiles travel when shot. Anything hit beyond this distance will receive less and less damage as the distance nears ZeroDamageDistance.Īnything hit at or beyond this distance will receive no damage. ![]() Maximum distance that shots will do full damage. Number of shots per click/burst only matters if you set FireMode to Burst. Time between each shot in a burst only matters if you set FireMode to Burst. For weapons with FireMode of Automatic, this is also the time between shots while pressing the fire button or holding click. ![]() Note that ammo is unlimited and this does not specify how much ammo a player is carrying.Ĭhoose from either Semiautomatic (one shot per click/tap), Automatic (continuous fire), or Burst (burst of shots equal to NumBurstShots on each click/tap). Number of shots in each "ammo clip" before player must reload. ![]()
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